Audiosurf

May 9, 2008

Audiosurf is closer to an interactive music visualiser than a game. You load up a track from your MP3 collection, the game converts it into an undulating pattern of slow rises and downhill rushes, and you pilot a spaceship along a Rez-inspired abstract path populated by blocks to dodge or collect; it’s rather like playing F-zero along a Guitar Hero fret. Collected blocks accumulate at the bottom of the screen in a simple colour-matching puzzle game, with a few variations depending on which of the 4 ships you picked. This all fits together to create a basic music game. The controls are too floaty to suit most high score chasers, but there are online per-track leaderboards if it grabs you that way. The trouble with the Audiosurf demo is that as soon as you’re getting a sense of all this and beginning to enjoy it, the demo’s ridiculously low 4-song limit kicks in. To top it off, the limit is poorly communicated, it’s not generally mentioned on download pages (Steam or otherwise) and in-game the song countdown is not as noticeable as it should be. Based on the very limited experience it’s hard to even tell if the game is fun, certainly the demo is so short that there’s no entertainment here.

Score: 0/3 – Waste of pixels

Tech details:

Size: 64 MB plus ~60 MB post-install update, or 375 MB via Steam, which preloads the full game

System Requirements: 1.6 GHz CPU, 512 MB RAM, 32 MB GeForce 2 or higher, Windows XP/Vista

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